← Work

Game

RentRaiser

A satirical idle game whose 3-D city is faked entirely with 2-D math.

Norm, the crow mascot, standing in a hand-drawn wireframe city

The idea

An idle city-builder about runaway rent — equal parts economy game and visual experiment.

Approach

Built in Godot with no external dependencies, it layers an upgrade economy, a racing minigame, weather and day-night cycles, pedestrian simulation, and a dialogue system.

Norm the crow in four expressions: happy, idle, suspicious, disgusted
Norm — the game's mascot, in four moods.

The hard part

The city is rendered in faux-3D without a 3-D engine: a custom projection routine uses two-point perspective and depth-sorting to turn flat geometry into a wireframe skyline you move through, OutRun-style.

The wireframe city — a road vanishing toward a hand-drawn skyline
The faux-3D city — two-point perspective, drawn by hand.

Outcome

A playable prototype — roughly 33,000 lines of GDScript, Phase 1 of a four-phase plan — built solo.