Game
RentRaiser
A satirical idle game whose 3-D city is faked entirely with 2-D math.
The idea
An idle city-builder about runaway rent — equal parts economy game and visual experiment.
Approach
Built in Godot with no external dependencies, it layers an upgrade economy, a racing minigame, weather and day-night cycles, pedestrian simulation, and a dialogue system.
The hard part
The city is rendered in faux-3D without a 3-D engine: a custom projection routine uses two-point perspective and depth-sorting to turn flat geometry into a wireframe skyline you move through, OutRun-style.
Outcome
A playable prototype — roughly 33,000 lines of GDScript, Phase 1 of a four-phase plan — built solo.